Call of Duty 5 details – Wii Zapper support confirmed!
Posted June 13, 2008 at 12:12 pm by Jim in GamesThe good folks over at Nintendic posted an article a few days ago about Call of Duty 5, and the support of the Wii Zapper! The developers at Treyarch are using the Call of Duty 4 engine, and it sounds like they’re going to make this Wii release rock.
From the Nintendic article:
Call of Duty 5 on the Nintendo Wii, reports GamesTM, will see the first-person shooter returning to the era of World War II, specifically in the Pacific theatre, the location where America entered the war to battle against the Japanese. The opening scene sees a Japanese commander stubbing his cigarette out into the eye of a prisoner. Your fate is to be similar, but for the arrival of help just in the nick of time – the catalyst for a daring escape in the opening portion of the adventure.
Treyarch goes on to explain how Call of Duty 5 Wii will stand up better next to games on the PS3 and Xbox 360 like no other game on the console before it, and that it was all down to the work of “frickin’ smart” engineers.
Also commented on was the use of the Zapper, and how it has some limited functionality:
“…We’re going to be supporting the Zapper and, I don’t know how familiar you are with the Zapper personally, but you lose about five or six buttons on that controller, so it’s very challenging to make a Call of Duty game that functions well. We’ll be doing some unique stuff with co-op gameplay, too, but we’re not ready to talk on that yet. I honestly think you’ll see what we’re taking the Wii very seriously.”
We take the Wii very seriously as well here at WeKnowWii.com, and we can’t wait to see what these “fricking smart’ engineers have developed!



