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Posts Tagged ‘call of duty: world at war’

Call of Duty: World at War Sells A Million

Monday, March 30th, 2009

Call of Duty World at War for Wii

One of my absolute favorite titles ever is Call of Duty – World at War.  I got this for Christmas from my sister, and after I got my butt kicked through it twice, I discovered online play.  I love online play – and this game is exciting.

I just read an article saying that Call of Duty – World at War just sold over a million copies, which isn’t completely verified yet, but WOW.  That franchise is quite possibly one of the best ones out there in the war-shooting-battle category.  What you got for us next, boys?

Call of Duty World at War Sales Record

Thanks, GoNintendo!

Call of Duty: World at War for Wii

Friday, January 30th, 2009

My sister bought me Call of Duty: World at War for Christmas this year, and I just finished playing it all the way through consecutively on two different skill levels.  For the record, this is one of the greatest games I have ever played on any format, any platform, and any subject.  The movements are beautiful, the weapon choices are vast, and the overall flow of the game is a lot of fun – enough to keep you occupied for several hours at a time.

This last weekend, as an example, I played it for eight solid hours on a Saturday.

Here’s some video of the game – even the video breaks are good!  It’s also pretty sweet to be in the “heat of battle” with Kiefer Sutherland yelling orders to you!

Call of Duty: World at War Review

Wednesday, December 17th, 2008

CNet has a decent article about Activision‘s Call of Duty: World at War for Wii.  It’s a pretty informative article, and gives an “Excellent” rating.  I am really hoping to get this game for Christmas from Santa…  From the article by Chris Walters:

The default controls feel balanced and well-mapped, but there are a few hang-ups. The fast and deadly melee attack is performed by shaking the Wii Remote or hitting down on the D pad. Unfortunately, shaking will shift your aim abruptly, often causing you to miss your target. The D pad is the better option, but melee attacks will still tend to go astray more often than they should. The D pad is also used for switching weapons, so resting your thumb in the A-button/D-pad area is generally advisable. Unfortunately, grenades are mapped to the + button, and shifting your thumb halfway down the remote can be awkward. It’s a minor inconvenience, though, and all things considered, World at War’s control scheme is well-suited for the rigors of war.

HEY SANTA!

Ah, I’m sure he can hear me…

Check out a game trailer for Call of Duty: World at War:

Call of Duty: World at War for Wii

Thursday, November 13th, 2008

Have you seen the trailers for Call of Duty: World at War yet?  This is a game that I have to get my hands on, and SOON!  Check out this trailer:

Amazon has Call of Duty: World at War right now for $49.99.  Let’s hope they don’t run out of stock, as it seems pretty popular for the Christmas season.

Call of Duty: World At War PRESS RELEASE!

Wednesday, June 25th, 2008

SANTA MONICA, Calif., Jun 23, 2008 (BUSINESS WIRE) — Leave your packs and bring extra ammo, Activision, Inc. (Nasdaq:ATVI) (http://www.activision.com/) and Treyarch, announced today that they will be taking Call of Duty players deep into the South Pacific and European theaters this fall for Call of Duty: World at War(tm), a gritty fight that will pit players against enemies that know no surrender and show no mercy. Utilizing the Call of Duty 4(r): Modern Warfare engine, Call of Duty: World at War throws out the rulebook of war to transform WWII combat through a new enemy, new tactics and an uncensored experience of the climatic battles that gripped a generation. As U.S. Marines and Russian soldiers, players will employ new features like cooperative gameplay, and weapons such as the flamethrower in the most chaotic and cinematically intense experience to date.

“With Call of Duty: World at War, we’re re-defining what it means to play a WWII game,” said Mark Lamia, Studio Head for Treyarch. “We’re excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools – like co-op and the flamethrower – to succeed in the epic fight.”

Call of Duty: World at War introduces co-operative play, bringing fresh meaning to the “No One Fights Alone” mantra with up to four-players online for Xbox 360, PS3 and PC, or two-player local split-screen on consoles. Nintendo Wii will also support a unique co-op mode for two players. For the first time ever players will experience harrowing single-player missions together for greater camaraderie and tactical execution. The co-op campaign allows players to rank up and unlock perks in competitive multiplayer by completing challenges and earning experience points, adding continuous re-playability and team-based gameplay. Whether playing competitively or cooperatively – if players are online with Call of Duty: World at War – they will always gain experience points. Based on a player’s experience rank and rank of the player’s friends, Call of Duty: World at War will scale dynamically to provide a deeper level of challenge.

Call of Duty: World at War is in development for the Xbox 360(r) video game and entertainment system from Microsoft, PLAYSTATION(r)3 computer entertainment system, Nintendo(r) Wii(tm) and Games for Windows(r). The title is scheduled for release this fall and has not yet been rated by the ESRB.