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Posts Tagged ‘zapper’

New Wii Zapper Gun - Are You A Special Agent?

Friday, March 13th, 2009

I just read about a new Wii light gun - the Dark Ops Wii Light Gun from Cobalt Flux.  It looks nothing like anything that’s out there right now, but it’s certainly got its own flair and coolness about it!

From the Cobalt Flux website:

• Preserves independent use of the nunchuck. Lets you play every game with a gun!
• Ergonomic Pistol Grip sits comfortably in your hand.
• Full Access to all the buttons on the Wii remote.
• Lock ‘N Load - Easy loading and unloading of Wii remote - loads like a clip.
• Double grips for one or two handed action.
• Great styling to match any game.
• Fresnel light-bending technology let’s you aim the gun instead of the remote.

It’s something I’d like to check out, as I very much enjoy the FPS games!

Check out the Dark Ops Wii Light Gun from Cobalt Flux.

Thanks, UberGizmo!

Call of Duty 5 details - Wii Zapper support confirmed!

Friday, June 13th, 2008

The good folks over at Nintendic posted an article a few days ago about Call of Duty 5, and the support of the Wii Zapper! The developers at Treyarch are using the Call of Duty 4 engine, and it sounds like they’re going to make this Wii release rock.

treyarch.png

From the Nintendic article:

Call of Duty 5 on the Nintendo Wii, reports GamesTM, will see the first-person shooter returning to the era of World War II, specifically in the Pacific theatre, the location where America entered the war to battle against the Japanese. The opening scene sees a Japanese commander stubbing his cigarette out into the eye of a prisoner. Your fate is to be similar, but for the arrival of help just in the nick of time - the catalyst for a daring escape in the opening portion of the adventure.

Treyarch goes on to explain how Call of Duty 5 Wii will stand up better next to games on the PS3 and Xbox 360 like no other game on the console before it, and that it was all down to the work of “frickin’ smart” engineers.

Also commented on was the use of the Zapper, and how it has some limited functionality:

“…We’re going to be supporting the Zapper and, I don’t know how familiar you are with the Zapper personally, but you lose about five or six buttons on that controller, so it’s very challenging to make a Call of Duty game that functions well. We’ll be doing some unique stuff with co-op gameplay, too, but we’re not ready to talk on that yet. I honestly think you’ll see what we’re taking the Wii very seriously.”

We take the Wii very seriously as well here at WeKnowWii.com, and we can’t wait to see what these “fricking smart’ engineers have developed!